Mewtwo (Shiny) | |||
Pokédex No. |
158 | ||
---|---|---|---|
Type |
Mega: | ||
Base Attack |
80 | Max Attack |
100 |
RMLs Available |
5 | RML Max Attack |
115 |
Skill | Mega Boost
| ||
Mega Power | Erases all Mega Mewtwo X in the puzzle area | ||
Icons Needed |
12 | MS Available |
3 |
Mewtwo (Shiny) | |||
Pokédex No. |
158 | ||
---|---|---|---|
Type | |||
Base Attack |
80 | Max Attack |
100 |
RMLs Available |
5 | RML Max Attack |
115 |
Skill | Mega Boost
| ||
Mega Power | Erases all Pokémon in a Y-shaped pattern | ||
Icons Needed |
17 | MS Available |
10 |
Event Stages[]
Special Challenge: Mewtwo (Shiny) | |||||
Stage |
Special Stages: Special Challenge | ||||
---|---|---|---|---|---|
Hit Points |
8528 | Move Limit |
16 Moves | Experience | 5 |
Catchability | 7% + 3%/move | Rank Requirements |
S: 9 / A: 4 / B: 1 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-legend
|
Coin Reward |
200 (30) | ||
Disruptions | Countdown 1: Switch to Countdown 2 after disrupting 1 time. Fill the 3x2 area at A5 with 2 every 2 moves Countdown 2: Switch to Countdown 3 after disrupting 2 times. Choose one of these disruptions if Combo => 3:
- Fill a random 3x3 area in column 4 with Disruption Pattern 1 (4/5 chance)
- Fill the 3x3 area at A2 with Disruption Pattern 1 (1/5 chance) Countdown 3: Switch to Countdown 2 after disrupting 1 time. Fill columns 3 and 4 with Disruption Pattern 6 every 1 move Disruption Patterns:
| ||||
Event Rotation |
Week 8/24 2024-03-26 to 2024-04-02 (7 days) |
Event Rewards |
None | ||
Drops | 25.0% / 25.0% / 1.5625% | Attempt Cost |
300 |
Competitive Stage: Mega Mewtwo X (Shiny) | |||||
Stage |
Special Stages: Competitive Stage | ||||
---|---|---|---|---|---|
Hit Points |
N/A | Move Limit |
10 Moves | Experience | 10 |
Catchability | N/A | Rank Requirements |
S: 0 / A: 0 / B: 0 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-ranking
|
Coin Reward |
0 (0) | ||
Disruptions | Countdown 1: Switch to Countdown 2 after 5 moves, do in order every 2 moves:
1) Fill a random 3x4 area with Disruption Pattern 1
2) Fill a 2x2 area in row 4 with Disruption Pattern 2 Countdown 2: If Combo ≥ 2, do in order, switch to Countdown 3 after disrupting 4 times:
1) Fill columns 1-3 with Disruption Pattern 3
3) Fill columns 4-6 with Disruption Pattern 4
Countdown 3: Do in order every 2 moves, switch to Countdown 2 after disrupting 2 times:
1) Fill rows 2-5 with Disruption Pattern 5
2) Fill rows 2-5 with Disruption Pattern 6 Disruption Patterns:
| ||||
Event Duration |
|