Azumarill (Winking) | |||
Pokédex No. |
060 | ||
---|---|---|---|
Type | |||
Base Attack |
60 | Max Attack |
80 |
RMLs Available |
10 | RML Max Attack |
120 |
Skill | Full Power |
Event Stages[]
Great Challenge: Azumarill (Winking) | |||||
Stage |
Special Stages: Great Challenge | ||||
---|---|---|---|---|---|
Hit Points |
9221 | Move Limit |
16 Moves | Experience | 5 |
Catchability | 1% + 3%/move | Rank Requirements |
S: 8 / A: 4 / B: 1 | ||
Items available |
Initial Board Layout:
| ||||
Default Pokémon |
|||||
Soundtrack |
bgm-stage-normal
|
Coin Reward |
200 (30) | ||
Disruptions | Countdown 1: Switch to Countdown 2 after 8 moves. Fill columns 2-5 with Disruption Pattern 1 every 4 moves Countdown 2: Switch to Countdown 3 after disrupting 1 time. Choose one of these disruptions if Combo ≥ 3:
- Fill the 2x2 area at C1 with Disruption Pattern 2
- Fill the 2x2 area at A3 with Disruption Pattern 2
- Fill the 2x2 area at E3 with Disruption Pattern 2
- Fill the 2x2 area at C5 with Disruption Pattern 2 Countdown 3: Switch to Countdown 2 after disrupting 1 time. Fill board with Disruption Pattern 1 every 3 moves Disruption Patterns:
| ||||
Event Duration |